I was the World Building zone point for Voidstorm, where I contributed across multiple aspects of production, including composition, lighting, and asset placement. I started with a 2D layout to help establish the visual direction and played a key role in early level design. From there, I carried much of the work through to later stages, helping bring the environments to a polished, final quality.
This project would not have been possible without the support and collaboration of the talented world builders and artists who contributed throughout the process.
Environment Art:
https://www.artstation.com/ameee
Dungeon Art:
https://www.artstation.com/ericai